Worldmaps seem to cause the crash as well as the old test collection. However, I did discover that the test collection levels work fine. Unfortunately, the crash doesn't log anything in the command prompt window and instead you're left with the generic Windows program crash dialog requesting that you contact Microsoft for help, so I don't have much useful information to help isolate the problem. Now the main menu loads fine, so I suspect it's just related to the bug where you loose the image when switching between full screen and windowed combined with having too many versions of the game on my PC. I was able to fix the black screen issue by changing to windowed mode in a working build then exiting so that the preferences were saved. I also had problems with NaN's installation: it starts fine, but before the screen loads I get switched into window mode and get nothing but blackness, can still hear the music and navigate the menus (by memory since I cannot see), but when I start a game the program crashes. It is still pre-Git, but better than nothing. I have updated the link, and you can also access it here: Thanks for bringing attention to the broken link, fortunately I kept a backup. What specifically do you want us to test? Understandable from a technical standpoint but annoying. Each time a new sprite appears for the first time on the screen, there is a short delay. The death sound is way too loud and I would suggest one that has positive feedback a la "oh, too bad" rather than "BAM!" This is also true for the 'getting hit but not dying' sound.ħ. here are some, although possibly unfitting.Ħ. The pole and igloo that is in all other levels should be used here as well for consistency and teaching the player that it means level end.ĥ. The first level has no indication of 'level done. They still chatter after I have re-gained control over tux.Ĥ. In the 'listen to music and chat and get captured sequence, the audio is not in synch. The first level of play with penny has an snow heap that doesn't cover the feet:ģ. When pressing Enter to enter a level on the map, a "Loading" heads-up display element would also be good to make it clear that the key press has been successful.Ģ. Useful for first impression on weak systems. A black screen appears and I have to wait for ~5seconds for the game menu to appear.1Ī "Loading." text or anything similar indicating that the player has to wait would make him not be worried that the game might be broken or something. I am testing from git on Arch Linux 32bit.ġ. NET) Note that filepaths must be entered manually to change images/music/etc. The following might be helpful for those trying to get a working editor.Įditor- Windows (0.3.4 -ish snapshot, this requires Gtk# for. The source code is also available through Git, but it requires additional dependencies. The SuperTux level editor, has received less attention as of late and binaries are hard to find. This can be a pain (see this post for more info), especially for a novice who has never done anything like this before. Once you have the code you must then compile it and build the game. To access it you will need Git to copy the code from the server. The repository is the home of the most recent source code of SuperTux and must be built. If you're interested in the most recent development version of the game (which I assume you are if you're reading this forum) you will want the Git repository version which is constantly changing and being updated with new tweaks and features. The most recent (April 2015) development snapshot which can be found (as well as the stable release) here. The stable release of SuperTux (which is rather dated).Ģ. There are three primary ways to get and play SuperTux:ġ.
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